Session Date: 4th March 2024

Roster

Character Art Rank Ancestry Concept Player Attendance
Davian Rusparva !htiny Novice Human Explorer Tom
Elowen Silverleaf !htiny Novice Elf (Wood) Wizard Alice
Magpie Neverbay !htiny Novice Fairy Wizard Kieran
Garax Snowdown !htiny Novice Dwarf Warrior ALLY EXTRA
Glint Red !htiny Novice Half-Orc Rogue ALLY EXTRA

Session Overview

In-game Date: 20 Falkhyn 1197md, Late-Afternoon

Description of the Room

This was a general meeting hall from when the dungeon was in use. Large blood-red columns stretch to the ceiling, meeting in a confusion of angles and arches far above the floor. At the far end of the room are two open passageways and a raised section of floor.
Currently, this is a stabling area for the wolves the goblins ride into battle. Six makeshift wooden stalls and cages line the far wall, containing six large, mean–looking wolves. The wolves begin to howl and gnash their teeth as soon as anyone enters the room. In addition to the cages, hay covers much of the floor, and several large animal carcasses hang from hooks at the far end of the room. A table is pushed up against a wall and large chunks of meat are piled on it. A massive, blood-smeared cleaver is stuck in the table.

Description of the Room

This is an abandoned room with nothing in it except a few piles of wood, remains of old chairs, and a broken table. The entire eastern wall of this room is very unstable and likely to collapse if any weight is placed on it. It was thin to begin with, with only brick and mortar holding it together. Time and water have worn most of the mortar away, making the entire wall little more than a pile of bricks.

Description of the Room

This room was once used as the dungeon mess. Currently, the goblins also use it as a mess, even though they had no idea of its previous purpose. The central area of the floor in this room is about five feet lower than the walkway around its rim. Columns are located all along the walkway. One stairway at the south end of the room descends into the lowered portion of the room. Two huge cooking pits blazing with fire have pigs on a spit roasting over them. Goblins are sprawled out all over this room, singing songs and dancing their vile dances while imbibing a fairly strong liquor. There are 16 goblins in the room in various stages of inebriation, a Gnoll war chief, and the cook.

Key Learnings

Info

  • Magpie makes a good impression of a Fairy Light.
  • The party found the goblins' canteen.

Who Did They Meet?

Info

  • 4x Goblins (1 ran away into the dungeon to raise the alarm)
  • 6x Wolves (the alpha inspects the party before leading the wolves from the dungeon)
  • 16x Goblins (loud, boisterous, v.drunk)
  • 1x Goblin cook (fat, greasy, cowardly)
  • 1x Gnoll War Chief (decided that discretion was the better part of valour and legged it)

Loot

Info

  • 48cp

Items Of Importance

Info

  • N/A